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Let’s illustrate this by an easy example. This is an example for a efficiency of 83,6% and the basic high sec ores:Īs you can see, the reprocessing of Plagioclase and Veldspar would make a profit and the reprocessing of Pyroxeres and Scordite a loss. This can be done for all 19 different types of ore and even for the 57 subversions that contain slightly more minerals. There is a handy website called Cerlestes ( ) that calculates the value of the minerals depending on your reprocessing efficiency and displays the profit margin compared to market ore prices. Reprocessing ore to minerals can actually be profitable by itself. These bonuses are mostly not added but multiplied, so they will get less efficient with each item but just check the reprocessing window for details. Just try to get as many bonuses as possible to get a nice amount of minerals out of your ore. I don’t want to go into the specifics of the calculation, but even with all bonuses maxed out you won’t get to 100% efficiency. Each will give a 2% bonus per level on the specific ores. The other version are for ore in low sec and null sec. The simple version is basically for ores in high sec. Check the info of the skills for a list of the ores you will get a bonus for. There are four different skills which are : Coherent Ore Processing, Complex Ore Processing, Simple Ore Processing and Variegates Ore Processing.
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The T1 version of this rig increase the efficiency by 1% and T2 by 3%.
![beancounter implant eve beancounter implant eve](https://i.ytimg.com/vi/C5PcurZFHQ0/maxresdefault.jpg)
You will need to buy the ore in its compressed form. That’s why raw ore is not very useful for an industrialist.
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The problem with this approach is, that raw ore is even bigger in volume than the minerals you actually need. The first step to start your reprocessing business is to buy ore on the market and transport it to a structure with an Reprocessing Facility installed in it. This is when reprocessing your own minerals close to your production hub gets important. Even with your own freighter, the volume of Tritanium and Pyerite you will need is just too much to transport and material logistics will become a nightmare. This is why you will get to the point when hauling your minerals from a trade hub is not an option anymore. The amount of minerals you will need to keep a couple of build slots running 24/7 is huge. When your production operation becomes bigger, you will quickly notice that there can never be enough raw materials in your hangar.